eSports for the Win

In the past few years, eSports has continued its rise in North America. For those not familiar with the industry, it is time to take notice. North American competitions have purses valued into the millions. Colleges have varsity eSports teams and are giving out scholarships to the best gamers. North America is the second largest player in the global eSports market where 36 million unique viewers tuned in for the League of Legends 2015 World Championship Finals. To put this in perspective, Game 5 of the 2015 World Series averaged 17.5 million viewers and Game 6 of the 2015 NBA Finals had 23.3 million viewers (the largest ever). This panel will include stakeholders from various parts of the eSports infrastructure. Dialogue will include a refl ection of the past few years of growth, what analytics/metrics are becoming most relevant, a discussion as to where eSports is headed, and much more.

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