Research Paper Competition

Details

The Sloan Sports Analytics Conference showcases cutting-edge research that is frequently featured in top media outlets throughout the world and has even changed the way sports are analyzed. The Research Papers Competition is an ideal way to build your reputation within the field of sports analytics.

This year’s competition will feature six sports tracks – Basketball, Baseball, Soccer, Football, Business of Sports, and Other Sports.

Submissions for SSAC26 are now closed.

Abstracts are selected based on the novelty, academic rigor, and impact of the research.

All submissions are required to be open-source and a link to the author's GitHub repository or other repository supporting the research will be required.

Please refer to our Research Papers Rules page for full details on the submission and evaluation process. We look forward to reading your contribution!

Rules

Competition Format

The competition consists of the following phases:

  1. Abstract Phase

Authors submit abstracts. Based on the judged merits of their abstract submissions, a select group of authors will be invited to submit full manuscripts.

  1. Full Manuscript Phase

Invited authors submit full manuscripts. Referees will evaluate every manuscript, and authors of the best submissions will be invited to give a presentation on their findings at the conference. The referees will also select a separate set of authors who will be invited to present their work during a poster session.

  1. Conference Phase

     a. Presentations

Invited authors will present their findings during the first day of the conference. Based on the quality of the presentation and manuscript, one paper per sports track (see tracks below) and one wildcard will be selected to present at the conference in front of a panel of industry experts. The judge scores will be tabulated and the winners will be announced following presentations.

     b. Poster Competition

All posters selected for the conference will be entered into a competition for Best Poster, determined by a combination of a fan and judges vote during the weekend of the conference.

Note: this competition is independent of the presentation finals, and none of the posters will advance to the presentation finals.

Timeline (all times Eastern Time)

Abstract submission due – Oct. 01, 2025, 11:59 p.m. EST

Full paper requests sent out – Late-October 2025

Full paper submission due (if selected) – Dec. 7, 2025, 11:59 p.m. EST

Finalists and posters announced – Late-January 2026

Submission of poster (if selected) – Early-February 2026

Submission of presentation (if selected) – Mid-February 2026

Conference presentations (if selected) – Conference Day

Open-Source Requirement

For the Sloan Sports Analytics Conference, the Research Papers competition has been a tremendous opportunity for researchers to both share their work with the community and improve the application of analytics across sports. We are excited to continue requiring all papers to be open-source for SSAC 2025 to further the impact of the great work of researchers in the industry.

Open-source research helps advance our mission to democratize analytics in sports by allowing researchers to build on top of the models and methods of their peers, both amplifying the effect of their research and better enabling widespread adoption of their work. We strongly believe that continued research into sports analytics is what makes our games more exciting and participants more effective. 

All papers will be required to submit a link to the team's GitHub repository, or another open-source repository, with the data used to conduct the research. This should include any publicly available data or private data used in the research. For any private / proprietary data, please use your best judgement to anonymize any personal information before sharing publicly. The code running the models is not required to be submitted, but is encouraged, as it contributes to the communal spirit of open-source work by which researchers build off of each other's work to further the application of analytics across sports.

Sports Tracks

Based on abstract content, all submissions will be entered into one of the following Sports Tracks:

  1. Basketball – All submissions related to the sport of basketball.
  2. Baseball – All submissions related to the sport of baseball.
  3. Soccer – All submissions related to the sport of soccer.
  4. Football – All submissions related to the sport of American football.
  5. Business of Sports – All submissions related to the business of owning, managing, or marketing a sport, or to new technology or ideas which could change the face of the sport.
  6. Other Sports – All submissions related to the playing of a sport that is not included in the above Sports Tracks.

Abstract Guidelines

Abstract submissions should be submitted online, and must use the following guidelines:

  • Abstracts must contain fewer than 500 words, including title and body.
  • Abstracts may include up to two tables or figures combined (e.g.  1 figure and 1 table, or 2 tables).
  • Each abstract should contain the following sections:
  • Introduction – What question is this research trying to answer? Why is it an important question for the industry?
  • Methods – Description of relevant statistical methods used, including data sources or data collection procedures
  • Results – Description of actual (not promised) results along with relevant statistics
  • Conclusion – The overall takeaway from the study, including how the results will impact the sports industry

Evaluation of Submissions

The conference seeks submissions that report research pertaining to the use of analytics in the sports industry. We are open to contributions ranging from evaluating players and game strategies, to examining the success factors for sports business. In the abstract and full paper submission process, research will be evaluated on, but not necessarily limited to, the following criteria:

  • Novelty of research – Does the research provide interesting insight into new models or challenge existing beliefs?
  • Academic rigor / validity of model – Are the methodologies of the model and results fundamentally sound and appropriate?
  • Reproducibility – Can the model and results be replicated independently?
  • Application – What are the applications or potential applications of the insights from the research?

In evaluating presentation finalists at the 2024 SSAC, the above factors will be supplemented by the following criteria, as judged by a panel of academics and industry executives from team management and sports business operations:

  • Interest / impact – Is there significant interest in the proposed question in the field of study or the community at large? What are the benefits or impact of the model or application?

The Research Papers team will review all abstracts. The Review Committee will evaluate all manuscript submissions. The Review Committee consists of the Research Papers team, as well as academic professors and experts from top universities in fields including statistics, information sciences, and economics. The industry panel that makes the final winner selection will decide on the basis of the paper and the presentation at the 2024 Sloan Sports Analytics Conference. In these final evaluations, more weight will be given to the final presentation, specifically the highlighted application and impact of the research.

Conflict of Interest Policy

Our objective is to ensure an unbiased evaluation of submissions throughout the process. We are aware that members of the evaluation committee may have had relationships with authors who have submitted papers. When possible, potential conflicts of interest are avoided by minimizing the review of research by the following:

  • Authors who have collaborated with the reviewer on previous submissions
  • Current or former students who worked with the reviewer
  • Colleagues from the same organization
  • Any other previous relationships with the author that may prevent an unbiased evaluation of the paper

All potential conflicts of interest will be managed as best as possible while still maintaining the quality of the review process. Final reviews will occur without knowledge of the names of the authors.

Rights and Permissions

All authors retain ownership rights to the research and the right to publish the research after the conference. Upon submission, authors grant access to 42 Analytics to make their research available for public viewing online and in print, for conference use for the Sloan Sports Analytics Conference. Authors are responsible for obtaining permission from third parties to reprint copyrighted information such as data, tables, or figures that may be protected by copyright.

2026 Research Papers

2026 Research Paper Finalists
Wide Open Gazes: Quantifying Visual Exploratory Behavior in Soccer with Pose Enhanced Positional Data
Short Abstract

This research introduces a novel method for modeling visual perceptual behavior in sports as a two-dimensional top-down plane using pose-enhanced positional tracking data. It integrates pitch control and pitch value with vision maps to quantify controlled and observed space. We show that players who observe higher quantities of occupied space while awaiting passes exhibit larger gains in their spatial positioning after subsequent on-ball actions. Unlike traditional visual exploratory action counts (i.e. rapid head movements), this method is position independent, requires no manual annotation, and offers continuous measurements compatible with existing analytics models.

Authors
Joris Bekkers

Joris Bekkers is an independent sports data analytics consultant, specializing in analytics research, technical consulting, strategic consulting, and software engineering. He has nearly 10 years of experience in cutting-edge football analytics working with on-ball event data, positional tracking data, and skeletal tracking data. I consult for sports organizations, startups, and data providers to develop advanced analytics solutions, production-ready software, research and development and to offer insights into all aspects of the football analytics landscape. Beyond client work, I advocate for open-source sports analytics as a co-founder of PySport, by maintaining the 𝚞𝚗𝚛𝚊𝚟𝚎𝚕𝚜𝚙𝚘𝚛𝚝𝚜 Python package and contributing to 𝚔𝚕𝚘𝚙𝚙𝚢.

Valuing La Pausa: Quantifying Optimal Pass Timing Beyond Speed
Short Abstract

This paper introduces PAUSA, a metric that evaluates pass timing optimality rather than speed. By decomposing decisions into 'Temporal Judgment' and 'Spatial Selection' using the OBSO model, the study demonstrates that PAUSA correlates more strongly with team performance than traditional speed-based metrics. This framework effectively identifies elite players who utilize strategic delay ("La Pausa"), shifting the analytical focus from execution speed to the optimality of timing.

Authors
Minho Lee

Minho Lee is a Ph.D. student at Saarland University researching machine learning applications for injury and tactical analysis in football. As the organizer of the Korea AI Research Society for Sports (KAISports), he is committed to advancing the convergence of AI and sports science. An avid football enthusiast who enjoys both playing and watching the game, he is a dedicated supporter of FC Seoul and Manchester City.

Geonhee Jo

Geonhee Jo is a Master’s student at the University of Seoul, focusing on using AI-based methods to analyze player performance in football matches. His research also spans tactical analysis and data verification, demonstrating his broader interest in football analytics. In particular, he is fascinated by how coaches’ tactical preferences and players’ decision-making can be systematically captured and analyzed through data. A dedicated soccer enthusiast, he hopes that the research will ultimately contribute to better strategies and decisions in football matches.

Miru Hong

Miru Hong is a student at the Department of Computer Science at Inha University. He is passionate about exploring various ways to analyze and understand football. His main focus is on analyzing meaningful relationships within numbers and using that analysis to assist in making better decisions. He also believes that embedding player information can help identify a player's growth trajectory and find players suited for specific tactics. He is also a passionate supporter of Everton.

Prof. Dr. Pascal Bauer

Since 2019, Pascal has been providing evidence to support decision-making by sports experts. With a background in mathematics and computer science, he joined the German Football Association (DFB) as a Data Scientist, where he now leads the Sport-IT & Data Analytics Department. Additionally, to his work at the DFB, Pascal leads a Sports Analytics Chair at Saarland University. He holds a PhD from Tübingen University and gained experience as a part-time data scientist at Zelus Analytics. He also holds a UEFA A-level coaching license and has 10 years of experience in semi-professional football (soccer).

Prof. Sang-Ki Ko

Sang-Ki Ko received a B.S. and Ph.D. degree in computer science from Yonsei University, Seoul, South Korea, in 2010 and 2016, respectively. He is currently working as an Associate Professor at the Department of Artificial Intelligence of University of Seoul in South Korea since 2023. His research interest includes both the theoretical and practical sides of computer science. Since 2020, he has been serving as an advisory professor for Fitogether Inc., a specialized sports science company. Additionally, in 2024, he established the Korea AI Research Society for Sports (KAISports) and has been actively fostering a community focused on advancing sports science innovation through AI technology in South Korea.

Tackling Causality: Estimating Frame-Level Defensive Impact with Multi-Agent Transformers
Short Abstract

This paper presents an interference-aware causal inference framework for evaluating defensive performance in American football, utilizing player tracking data. We model all 22 players jointly with a multi-agent Transformer to estimate counterfactual Expected Points Saved (EPS) for individual defenders while explicitly accounting for coordination, substitution, and other violations of independence. Using doubly robust estimation, adversarial representation balancing, and Bayesian uncertainty quantification, we recover causal defensive value that traditional tackle-based and predictive models systematically miss. Extensive synthetic validation, sensitivity analyses, and real-game examples demonstrate that explicitly modeling defensive interdependence substantially reduces bias and reveals hidden contributions across positions.

Authors
Ben Jenkins

Ben Jenkins is a PhD candidate in Computer Science at Florida Atlantic University, specializing in causal inference and machine learning for sports analytics. His research focuses on multi-agent systems, addressing violations of standard statistical assumptions in team sports, and reinforcement learning for sequential decision-making. His work has been presented at venues including the New England Symposium on Statistics in Sports (NESSIS), Cascadia Symposium on Statistics in Sports (CASSIS), and the MIT SSAC. When he isn’t writing in the third person, he enjoys spending time with his family. His favorite sports team is the Denver Nuggets, and he will argue that Nikola Jokic is a top ten player of all time.

Interpretable Prediction and Large-Scale Analysis of Judging in Professional Boxing
Short Abstract

Professional boxing has long been plagued by judging controversy, driven largely by the sport's subjective scoring criteria. Leveraging new computer vision technology, we map round-by-round statistics to judges' scores at unprecedented scale (7,323 rounds). We introduce a points-based scoring system that achieves accuracy within the range of professional judges while remaining transparent, consistent, and bias-free. We also reveal which specific performance factors most strongly drive judges’ scores, offering actionable insights for improving scoring standards and competitive fairness in combat sports.

Authors
Mason duBoef

Mason duBoef is a graduate student pursuing a master’s degree in computer science at the University of Massachusetts Amherst. He is also a research intern at Jabbr, a start-up applying computer vision to combat sports. Mason has a bachelor's degree from Rensselaer Polytechnic Institute (RPI). He plans to pursue a Ph.D. en route to a career as a research scientist. His research interests include reinforcement learning, alignment, and complex real-world decision-making systems. Originally from Aspen, Colorado, he is a Liverpool FC supporter and lifelong boxing fan. In his free time, Mason enjoys playing a wide range of sports. He currently competes on UMass's club fencing and men's rugby teams.

Thomas Romeas

Thomas Romeas is the Head of the Research and Innovation Department at the Quebec National Institute of Sport (INS Québec), a Canadian Olympic and Paralympic training center. He also serves as an adjunct professor in the School of Kinesiology and Physical Activity Sciences at Université de Montréal, in the Department of Psychology at York University, and as an accredited professor in the Department of Neurosciences at Université de Montréal. As a performance scientist, Thomas specializes in skill acquisition, cognition, vision, and psychology, with a particular focus on skill assessment and training, perceptual-motor abilities, mental performance, concussions, and the application of extended reality, artificial intelligence, and eye-tracking technologies. He works closely with Olympic, Paralympic, and professional sport organizations to optimize human performance, and has notably collaborated with Boxing Canada on the development of AI-driven and XR-based tools to enhance performance evaluation and training in boxing. Originally from France and now proudly Canadian, Thomas remains a lifelong supporter of AS Saint-Étienne (‘Les Verts’), a historic European soccer club.

Mathieu Charbonneau

Mathieu Charbonneau joined the Institut national du sport du Québec in 2009. He holds a master’s degree in physical activity sciences (biomechanics) from Université de Montréal and has more than 20 years of experience in movement and performance analysis. He partnered with multiple Olympic and Paralympic sports, developing a wide multidisciplinary network. Mathieu is interested in measuring performance on the field during competitions or intense training sessions. He is always looking to develop measurement tools and methods to better understand athletes: how do they execute their performance and how do they adapt after training? As a winter sports enthusiast, Mathieu competed in the World Championship Ice Cross series, loves to play hockey and is an active snowboarder.

Allan Svejstrup

Allan Svejstrup is the founder and CEO of Jabbr, a tech startup building AI-driven camera systems for automated live stats, scoring, and video production in combat sports. He holds a PhD in applied mathematics and an MSc/BSc in engineering physics, with a professional background focused on computer vision, real-time systems, and hardware integration. Jabbr has most recently raised $5M from Silicon Valley investors including Josh Buckley, Alexis Ohanian, John Zimmer, and Andre Ward, among others, with the aim of bringing professional-grade video production and fight analytics to all levels of combat sports. Allan is a lifelong fight-sports enthusiast and used to train or go to the gym 6 to 9 times per week; since founding Jabbr, he now mostly writes code, takes meetings, and answers emails. Professional boxing has long been plagued by judging controversy, driven largely by the sport's subjective scoring criteria. Leveraging new computer vision technology, we map round-by-round statistics to judges' scores at unprecedented scale (7,323 rounds). We introduce a points-based scoring system that achieves accuracy within the range of professional judges while remaining transparent, consistent, and bias-free. We also reveal which specific performance factors most strongly drive judges’ scores, offering actionable insights for improving scoring standards and competitive fairness in combat sports.

Deep Reinforcement Learning for NBA Player Valuation: A Temporal Difference Approach with Shapley Attribution
Short Abstract

This paper introduces a deep reinforcement learning framework for evaluating NBA players that learns context-dependent player value directly from game outcomes. Using temporal-difference learning with a distributional win-probability model, the approach estimates how actions and player presence influence expected outcomes across game states. We combine this with a neural Shapley value attribution method to fairly decompose team success into individual contributions while capturing interaction and synergy effects. Empirical results show improved predictive accuracy, greater stability than RAPM, and systematic identification of defensive value and player synergies that traditional metrics fail to capture.

Authors
Ben Jenkins

Ben Jenkins is a PhD candidate in Computer Science at Florida Atlantic University, specializing in causal inference and machine learning for sports analytics. His research focuses on multi-agent systems, addressing violations of standard statistical assumptions in team sports, and reinforcement learning for sequential decision-making. His work has been presented at venues including the New England Symposium on Statistics in Sports (NESSIS), Cascadia Symposium on Statistics in Sports (CASSIS), and the MIT SSAC. When he isn’t writing in the third person, he enjoys spending time with his family. His favorite sports team is the Denver Nuggets, and he will argue that Nikola Jokic is a top ten player of all time.

Characterizing and Controlling the Perceived Competitive Balance in Sports Leagues
Short Abstract

This paper introduces a novel framework for characterizing and controlling perceived competitive balance in sports leagues using the observed turning point, which measures how long a tournament remains statistically indistinguishable from a perfectly balanced competition. We propose an unbiased modification of this metric that mitigates scheduling effects, enabling fair comparisons across leagues and sports. We further present heuristics for influencing how balanced a competition appears solely through schedule design. This approach suggests that carefully crafted schedules can shape public perception of competitive balance without altering the underlying competitive structure.

Authors
Pedro Vaz-de-Melo

Pedro is an associate professor in the Department of Computer Science (DCC) at the Federal University of Minas Gerais (UFMG), Brazil. His research interests focus on knowledge discovery and data mining in complex and distributed systems. He has published over one hundred peer-reviewed papers in leading journals, magazines, and conferences, including ACM SIGKDD, NeurIPS, The Web Conference, NAACL, ICWSM, ACM TKDD, JQAS, and IEEE Communications Magazine. He has received several grants from CNPq and FAPEMIG, two Google Research Awards for Latin America, and the 2020 CNIL-Inria Privacy Award. A long-time sports enthusiast, he has conducted research in sports analytics since his doctoral studies in 2011.

Estéfano Vassoler

Estéfano completed a Master’s degree course in Computer Science from the Department of Computer Science (DCC) at the Federal University of Minas Gerais (UFMG), Brazil. He currently works as a data scientist/engineer, with professional experience in designing and implementing data pipelines and machine learning solutions. His primary research interests include data analysis and data mining, with a focus on extracting knowledge from large datasets.

Can a Stadium Full of Monkeys Playing Strat-o-Matic Outmanage Earl Weaver? An empirical Bayesian Estimator of Manager Value
Short Abstract

The impact of managers on team records is one of the final holdouts to the influence of the sports analytics revolution on professional baseball. This paper applies simulation and Bayesian methods to a sample of over 500 managers spanning the history of AL/NL seasons since 1900. It develops a manager estimator equivalent to player WAR and finds that a substantial fraction of managers (including current and recently active ones) have over their careers influenced team “winning percentages” ≥ ± 0.012, the equivalent of ± 2 wins per 162 games.

Authors
Dan M. Kahan

Dan M. Kahan is the Elizabeth K. Dollard Professor of Law at Yale Law School. His work on decision theory and information processing has appeared in a variety of scholarly journals including Nature, Science, and the Harvard Law Review. He learned statistics from studying the backs of baseball cards.

2026 Research Papers

2026 Poster Presenters
Modern Playoff Tournament-Design Analysis across Sports: A Bayesian Modeling and Advanced Simulation Study
Short Abstract

This study evaluates modern playoff and tournament designs across global sports, an important aspect of League and Tournament success. Using axiomatic theory, Bayesian modeling, and large-scale simulation, we assess tournament formats against core economic criteria—efficacy, fairness, and attractiveness—showing that the ADBC classic single-elimination final-four bracket is optimal within its class but dominated once hybrid designs, such as the Page Playoff System, are permitted. The PPS has been gaining traction in major sports leagues such as the NBA (Play-In Tournament) and top professional cricket leagues. It adds a top-bracket, double-elimination provision to a single-elimination final-four format of middling efficiency to dominate the efficiency of all single-elimination formats. Our analysis combines closed-form theoretical probability derivations with Monte Carlo simulation experiments—up to one million tournament realizations—parameterized using Bradley–Terry and Thurstone–Mosteller models of team strength. Results show that the Page Playoff System strictly increases the probability that the strongest teams win the tournament while preserving ordinal fairness, even under moderate seeding inefficiencies. These gains arise from top-bracket double-elimination concessions, which sharply reduce premature elimination of elite teams relative to optimized single-elimination formats. Applying the same simulation logic to the College Football Playoff, we find that the 2024 conference-champion bye rule induced a bimodal distortion in championship probabilities, weakening both fairness and efficacy. Simulated counterfactuals confirm that the CFP’s 2025 shift to straight seeding restores a meritocratic mapping between team strength and postseason success. This research highlights the need for robust probabilistic modeling in the design process. By conducting simulation analyses that adjust constraints, administrators can balance entertainment value, revenue, and fairness, ensuring the tournament maintains the sport's integrity while satisfying fan expectations.


Authors
Hassan Rafique

Hassan Rafique is an Assistant Professor of Sport Analytics at the Falk College of Sport at Syracuse University. He holds a Ph.D. in Machine Learning from the University of Iowa. His research interests are at intersection of sport analytics, machine learning, and sport business. He specifically focuses on developing advanced methods and tools to estimate and predict the performance of individual players and teams. Rafique has presented his sports analytics work at MIT Sloan Sports Analytics Conference, Carnegie Mellon Sports Analytics Conference, and New England Symposium on Statistics in Sport. Rafique won the reproducible research competition at the 2022 Carnegie Mellon Sports Analytics Conference for his cricket analytics work. His research has been published at the International Conference on Machine Learning (ICML), Journal of Machine Learning Research (JMLR), and Optimization Methods and Software.

Shane Sanders

Shane Sanders is a Professor of Sport Analytics at the Falk College of Sport at Syracuse University. He holds a Ph.D. in Economics from Kansas State University and has conducted frontier research in sports economics and sport analytics since 2007. In 2024 and 2025, Sanders’ research team reached the podium finals at the MIT Sloan Sport Analytics Conference, winning the overall award in 2025. He has also presented his sport analytic work at Yale University, Harvard University, the University of Michigan, RIT, Indiana University, Carnegie Mellon University (where he won a Finalist Award in the Reproducible Research Conference), UMass Amherst, the Korean Sport Interaction Science Conference, and the SABR Analytics Conference, among other venues. Sanders’ research has appeared in an amicus curiae brief to the U.S. Supreme Court in a major sport anti-trust case, as well as in leading journals such as the Journal of Business & Economic Statistics, Journal of Sport Management, Journal of Sports Economics, Journal of Economic Behavior & Organization, Journal of Behavioral & Experimental Finance, Social Indicators Research, and Economics Letters. He has also provided extensive player valuation consulting services in the professional basketball space in support of several League Titles. His media credits include interviews on NPR Here & Now, NPR On Point, and the Globe & Mail, as well as research profiles in USA Today, True Hoop, and on the Late Show with Stephen Colbert (Talkin’ Sportz segment). For professional contact, please email Shane at sdsander@syr.edu or visit his Syracuse University webpage falk.syracuse.edu/directory/sanders-shane-1/

Scouting Anyone: Probabilistic Player Archetypes for Any League
Short Abstract

This paper introduces a probabilistic framework for identifying basketball player archetypes that can be applied across leagues, including those without access to advanced data. While player segmentation is not new in basketball analytics, we propose a fundamentally different approach based on Archetypal Analysis, which identifies extreme and interpretable player profiles and models players as probabilistic mixtures of these archetypes, explicitly capturing hybrid roles and stylistic flexibility. We demonstrate the method on both European league data and an enriched NBA dataset, showing that the resulting archetypes are coherent and directly actionable for scouting, roster construction, and meaningful cross-league player comparison. Designed to work with widely available play-by-play and box-score statistics, the framework is accessible to teams across leagues and resource environments, and is accompanied by a detailed use case illustrating real-world applications for scouting, roster construction, and talent identification decisions.

Authors
Sebastian Buzzalino

Sebastian Buzzalino studied Industrial Engineering at the National University of La Plata (Argentina) and is the co-founder of Clutch Data. With a brief experience playing professional basketball in Argentina’s second division, he has been passionate about numbers and data-driven decision-making from an early age. For over 20 years, he has applied analytics to basketball, starting with hand-drawn shot charts and evolving into modern data analysis methods. In recent years, his work has focused on helping clubs and organizations across Europe and Latin America make better decisions through analytics, bridging technical insights with practical on-court impact. Beyond basketball, he has over 10 years of experience working in technology companies across marketing, product, and analytics, and he currently runs a consulting firm that helps tech companies scale.

Thierry Aymerich

Thierry Aymerich is the Co-Founder and principal Investor of Clutch Data, as well as the Founder of Data Hoop Garden. With a strong background in Big Data management, Thierry provides the strategic vision and financial backing that drives the development of advanced basketball analytics. He previously spent over 15 years leading data projects in the healthcare sector at Real Life Data, Atrys Health and Cegedim. Thierry holds an MBA in Sports Big Data and a degree in Statistics from the University of Perpignan (France). Outside of the boardroom, he is an avid backpacker, a passionate sports trading card collector, and a music history enthusiast (60s-90s). A loyal supporter of Olympique de Marseille (soccer), the Chicago Bears (NFL), and USAP (rugby), he holds a special place in his heart for Seattle sports teams (Seahawks, Storm, Mariners and awaiting the return of the Supersonics).

Marlin Myrte

Marlin Myrte is a basketball analyst at Clutch Data, where he works with professional teams across Europe with the aim of bringing applied basketball analytics to the European basketball ecosystem. His work focuses on player evaluation and clustering, and translating data into practical tools that support coaches, front offices, and performance staff, reflecting a broader goal of bridging analytics with on-court decision-making. He is also a Lecturer of Sports Analytics at ESCP Business School, where he aims to equip the next generation of analysts and practitioners with the skills to apply data science to real-world sports problems. He holds a Bachelor’s degree (Hons) in Economics from Athens University of Economics and Business and an MSc in Big Data & Business Analytics from ESCP Business School, during which he actively pursued data science applications in basketball through independent projects. He currently works as a Senior Data Analyst at a global tech company in Berlin and has been involved in basketball for more than 15 years as a player, coach, and analyst.

Better Prevent than Tackle: Valuing Defense in Soccer Based on Graph Neural Networks
Short Abstract

Evaluating defensive performance in soccer remains challenging, as effective defending is often expressed not through visible on-ball actions such as interceptions and tackles, but through preventing dangerous opportunities before they arise. To address this issue, this paper proposes DEFCON, a framework that quantifies player-level defensive contributions across all attacking situations in soccer. DEFCON estimates the expected value of each attacking option and each defender's responsibility for stopping it using Graph Attention Networks. Then, it assigns positive or negative credits to defenders according to how much they reduce or increase the opponent’s expected value. Experiments on Eredivisie event and tracking data demonstrate strong correlations between DEFCON’s defensive credits and player market valuations, highlighting its potential for real-world scouting and performance analysis.

Authors
Hyunsung Kim

Hyunsung Kim is a Ph.D. student in the Graduate School of Data Science at KAIST and a Data Scientist at Fitogether. His research focuses on applying data science and AI to sports, including the full pipeline from sports data collection and preprocessing to data-driven analysis of player performance and team tactics. As an active follower of the sports analytics community, he has published multiple related papers in KDD, ECML PKDD, and MLSA. Outside of research, he is a devoted supporter of Jeonbuk Hyundai Motors.

Sangwoo Seo

Sangwoo Seo is a Ph.D. student in the Department of Industrial & Systems Engineering at KAIST. His research aims to build AI systems for graph-structured data. Specifically, he has worked on explainable AI (XAI) for Graph Neural Networks (GNNs) and explored applications of GNNs across diverse domains, including electronic design automation, fluid dynamics simulation, and sports analytics. He is currently collaborating with Yale University to develop multimodal graph foundation models integrated with Large Language Models (LLMs).

Hoyoung Choi

Hoyoung Choi is a master’s student and incoming Ph.D. student in the Department of Industrial & Systems Engineering at KAIST. His research focuses on discovering meaningful patterns in data to support effective decision-making, with particular interest in applying machine learning and AI to real-world problems such as data-driven soccer analytics. Outside academia, he is a passionate supporter of FC Bayern Munich.

Tom Boomstra

Tom Boomstra is a Data Lead in the Football Analytics Department at AFC Ajax. He holds a master’s degree in AI and works at the intersection of data engineering and data science. His work focuses on integrating multiple event data sources with video to support scouting and match analysis, as well as developing in-house models where commercial data providers fall short.

Jinsung Yoon

Jinsung Yoon is the Founder and CEO of Fitogether, leading the development of advanced GNSS-based tracking and performance analysis systems for elite sports. His work focuses on high-frequency positioning, sensor fusion, and applied data analytics, and he is actively involved in collaborations such as Aspire Academy and the FIFA EPTS ecosystem.

Chanyoung Park

Chanyoung Park is an Associate Professor in the Department of Industrial & Systems Engineering at KAIST and leads the Data Science & Artificial Intelligence Laboratory (DSAIL). His research interests lie in data mining and machine learning, with a focus on foundation models, graph and multimodal learning, and agentic AI systems for scientific and industrial applications.

The Pitcher's Dilemma: A Game-Theoretical Model of Pickoffs and Stolen Bases
Short Abstract

In 2023, Major League Baseball increased the width of bases from 15 to 18 inches and limited the pitcher’s pickoff attempts to two, with a third failed attempt resulting in a balk. These rule changes led to an increase in stolen base attempts and a reduction in caught stealing rates. We present a comprehensive analysis of stolen base and pickoff strategies under the 2023 rule changes. We model the interaction between pitcher and base stealer as an extensive-form game called the pitcher’s dilemma, and we define optimal base stealing, pickoff, pitchout, and hit and run strategies by solving for equilibria in various versions of the pitcher’s dilemma.

Authors
William Melville

William Melville received his undergraduate degree in Applied and Computational Mathematics at BYU in 2020 before starting a job as an R&D analyst with the Texas Rangers. He returned to BYU in 2022 and completed a PhD in Computer Science in 2025. His dissertation defined game-theoretically optimal strategies in baseball.

Robert Greathouse

Robert Greathouse is a senior at Brigham Young University studying Computer Science with an emphasis in Machine Learning. He worked in the IDeA Lab at BYU from April-December 2025 as a research assistant focusing on baseball analytics. He currently works as a CS Course Developer, developing MDXCanvas, an open-source Python library for Canvas LMS automation, and expects to graduate in June 2026. He enjoys going to the gym, working with his hands, and watching the LA Dodgers.

Tristan Mott

Tristan Mott grew up in Austin, TX and is a computer science graduate student at BYU. He is passionate about researching baseball analytics and playing fantasy baseball and football. Prior work includes collaborations with the Texas Rangers and the BYU baseball teams. In his free time, he enjoys fly fishing, backpacking, and playing guitar.

Christopher Archibald

Christopher Archibald is an Assistant Professor of Computer Science at BYU, where he has been since 2019. His research focuses on Artificial Intelligence and Strategic Reasoning, including Sports Analytics. He received his undergraduate degree in Computer Engineering from BYU in 2006 and a PhD in Computer Science from Stanford University in 2011 under the supervision of Yoav Shoham. From 2011 to 2013 he was a Postdoctoral Fellow at the University of Alberta under the supervision of Michael Bowling. From 2013 to 2019 he was an assistant professor at Mississippi State University. He enjoys teaching, playing games with his kids, and learning about obscure sports.

David Grimsman

David Grimsman is an Assistant Professor in the Computer Science Department at Brigham Young University (BYU). He received his PhD from the Electrical and Computer Engineering Department at UC Santa Barbara in 2021, and an MS in Computer Science (2016) and a BS in Electrical and Computer Engineering from BYU. His research focuses on algorithmic and learning-based approaches to decision-making in multiagent systems, with emphasis on game-theoretic modeling, robust security, and sports analytics. At BYU, he serves as faculty advisor for the Information and Decision Algorithms Laboratories (https://idealabs.byu.edu/), where current research projects, as well as the students involved, are listed.

HoopEval: Individual Player Action Evaluation via Deep Reinforcement Learning
Short Abstract

This paper presents HoopEval, a deep reinforcement learning framework for evaluating individual player actions in basketball using spatio-temporal tracking data. The approach models game dynamics and player interactions to estimate the value of both on-ball and off-ball decisions within their tactical context. By decomposing possession-level outcomes into fine-grained action evaluations, HoopEval provides interpretable measures of decision quality beyond traditional statistics. The results demonstrate its potential to support tactical analysis, player development, and data-driven coaching.

Authors
Xing Wang

Xing Wang is an Assistant Professor at the Shanghai University of Sport. He received his Ph.D. in Sports Science from the Universidad Politécnica de Madrid. His research focuses on artificial intelligence in sport, particularly tactical recognition and decision evaluation using spatio-temporal tracking data, with applications in basketball analytics and coaching support. Outside of research, he has served as a video coordinator and player development coach for professional basketball team, and is a fan of the Boston Celtics, especially Brad Stevens.

Yu Fu

Yu Fu is an Assistant Professor of Computer Science at the University of Central Florida. He received his Ph.D. from the Georgia Institute of Technology. His research focuses on information visualization, human-computer interaction, and interactive systems for analyzing complex data, with applications in sports analytics and data-driven communication. Outside of work, he enjoys basketball and music, and is a longtime fan of the Houston Rockets.

Sheng Xu

Sheng Xu is a Ph.D. candidate in the School of Data Science at The Chinese University of Hong Kong, Shenzhen. His research focuses on risk-sensitive and robust reinforcement learning, with particular interests in embodied AI and sports analytics. His work has been published in leading international venues, including ICLR, ICML, NeurIPS, and TMLR, and spans both methodological advances and real-world applications. He has also served as a research intern at Real Analytics, conducting collaborative research with Birmingham City FC on offline reinforcement learning for football analytics and recommendation. In addition to his research, he has received multiple prestigious honors and actively serves the academic community as a reviewer for top conferences and journals.

Konstantinos Pelechrinis

Konstantinos Pelechrinis is an Associate Professor at the University of Pittsburgh in the Department of Informatics and Networked Systems. His research focuses on data science, network science, and statistical modeling, with applications spanning sports analytics, social systems, and decision-making under uncertainty. He is a recipient of the ARO Young Investigator award and also a co-author of Mathletics: How Gamblers, Managers, and Fans Use Mathematics in Sports. He is also consulting for the Dallas Mavericks.

Mingxin Zhang

Mingxin Zhang is a Professor at the Shanghai University of Sport. He serves as Head of the Basketball Teaching Team (Basketball School) and Deputy Director of the State General Administration of Sport Key Laboratory of Sports Tactical Diagnosis and Analysis. He was a member of the Chinese Men’s National Basketball Team coaching staff and led the technology and analytics group of the national 3×3 team during the Tokyo and Paris Olympic cycles. His research focuses on basketball tactical analysis, in-game coaching decision-making, and professional sports competition reform.

Miguel Ángel Gómez Ruano

Miguel Ángel Gómez Ruano is a Professor of Sport Performance Analysis at the Universidad Politécnica de Madrid. He is interested in performance analysis in sport and the application of big data and sport analytics to practice and training. His research focuses on physical, technical, and tactical approaches to achieving success in sport. In addition, he works in related disciplines such as sport psychology (performing under pressure) and sport pedagogy (teaching physical education and team sports), and employs big data and sport analytics to support coaches and managers in both team and individual sports.

Guiliang Liu

Guiliang Liu is an Assistant Professor at the School of Data Science, The Chinese University of Hong Kong, Shenzhen. He earned his Ph.D. in Computing Science from Simon Fraser University, Canada, and later conducted postdoctoral research at both the University of Waterloo and the Vector Institute in Canada. Dr. Liu’s research centers on reinforcement learning and embodied intelligent decision-making. He has pioneered the development of data engines for embodied intelligence, facilitating the generation and deployment of robotic manipulation skills through sim-to-real generalization. He has also introduced inverse constrained reinforcement learning models to improve the safety and stability of reinforcement learning control systems. In addition to his academic roles, Dr. Liu serves as the Chief Scientist for Reinforcement Learning at DexForce, the Director of the Embodied Decision Making (Edem) lab, as well as a Research Fellow at the Shenzhen Loop Area Institute. He has authored over 50 papers in leading international machine learning conferences and journals, including NeurIPS, ICML, and ICLR.

Shaoliang Zhang

Shaoliang Zhang is an Assistant Professor at the Tsinghua University, specializing in basketball performance analysis. His research focuses on technical–tactical analysis, external and internal load monitoring, spatiotemporal data mining, and the application of artificial intelligence and sports technologies in performance evaluation and decision-making. He is particularly interested in integrating multi-source data to better understand game dynamics and optimize training and competition strategies. Outside of research, He is a lifelong basketball enthusiast and actively work with elite teams, including the Chinese National Women’s Basketball Team and multiple professional clubs in spanish basketball league.

Fast Hybrid Search for Red-Zone Play Recommendations
Short Abstract

“Fast Hybrid Search for Red-Zone Play Recommendations” treats NFL red-zone playcalling as an information-retrieval problem: given the current game situation and recent play context, it searches a large corpus of historical red-zone snaps to surface similar precedents a coach might recall from film. Each play is converted into a compact, coach-like text “play card,” and a hybrid search stack combines keyword matching with semantic embeddings to retrieve candidates quickly. A constrained lightweight language model then synthesizes those candidates into a concise “play family” recommendation that fits existing coaching workflows and can be linked back to real historical analogues.

Authors
Asad Khan

Asad Khan is a founding engineer at The Intelligent Search Company. Previously, he worked as a machine learning engineer in Shopify’s Search organization, where he helped pioneer the Catalog API which redefined how products are discovered, ranked, and purchased. Earlier in his career, before the rise of LLMs, Asad worked at AMD on low-level firmware systems, leading the design and development of the FCH firmware architecture for the Krackan Point APU. He is based in the Greater Toronto Area and studied computer science at the University of Toronto. Outside of work, Asad is an avid combat sports fan and practitioner who trains in, and follows, MMA, Muay Thai, and Brazilian Jiu-Jitsu.

Arpan Bhattacharya

Arpan Bhattacharya is the cofounder and CEO of The Intelligent Search Company, an AI startup working with college and professional basketball teams. He studied computer science at UT Dallas and has been based in the Bay Area since graduation. Previously, he worked at Meta, Wish, and Uber across search, ads, and infrastructure. Outside of work, he follows the NBA and NCAA closely, is a Warriors and 49ers fan, lifts regularly, spends a lot of time walking near the water, and is interested in minimalist systems and design.

Going for Gold: Using Neuromuscular Skeletal Machine Learning Simulations to Predict Lower Extremity Performance in Track and Field Athletics
Short Abstract

This paper presents a field-deployable framework that converts synchronized IPhone video into predictive neuromuscular performance insights for track and field athletes. Using markerless motion capture and musculoskeletal optimization, the study reconstructs internal joint torques, muscle activations, and ground-reaction forces from video alone. These neuromechanical features are integrated with machine learning models, (XGBoost. RNN, LSTM-NN) to predict javelin throw distance with high accuracy (R² = 0.92). The results demonstrate that scalable, video-based biomechanics can move sports analytics from descriptive observation to predictive, athlete-specific intelligence. 

Authors
Dan Griffiths

Dan Griffiths is a senior student at David B. Falk College of Sport at Syracuse University, where he studies Sports Analytics with a focus on computer vision, machine learning, and biomechanics. In 2026, Dan will join the Philadelphia Phillies (MLB) as a member of their analytics team, where he will apply computer vision and biomechanical modeling to professional baseball performance. His research centers on translating markerless pose estimation video into interpretable neuromuscular insights, integrating musculoskeletal simulation and predictive modeling to better understand athletic performance and injury risk across sports such as track and field, baseball, and basketball. Outside of research, he enjoys strength training, following professional soccer, (Come on Arsenal!) basketball, track & field, and exploring how emerging AI technologies can be deployed in real-world sports environments.

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